Ruxin Liang

New York-based 3D Artist / United States

About

Ruxin Liang is a New York-based 3D artist currently working at Buck Design. She specializes in 3D modeling, look development, lighting, and compositing, while actively exploring game development and interactive media. She is dedicated to integrating technology with storytelling, pushing the boundaries of 3D animation, and driving innovation in the industry.

She holds a Bachelor of Fine Arts from the School of Visual Arts (SVA) and a Master of Fine Arts from the Savannah College of Art and Design (SCAD). Passionate about artistic diversity in animation and design, she continually seeks to push creative boundaries and explore new forms of digital art. During her career at Sony Entertainment and Buck Design, Ruxin has contributed as a 3D artist to globally recognized projects, collaborating with brands such as Apple, Airbnb, Microsoft, GitHub, Amazon, Meta, and Beats, creating visually innovative and uniquely stylized works. She also played a key role in developing Buck’s original puzzle game Let’s Revolution!, overseeing game testing and optimization, and contributed to product design and development for Octonauts, enriching characters and environments with her distinct visual language and storytelling techniques.

Ruxin remains committed to blending animation, games, and interactive art. She continuously explores innovative applications of 3D art across various media and strives to create immersive experiences through diverse visual expressions.

In January 2025, she was invited to join the Asian Art Association Singapore (3D / VR / AR Art).

Artist Statement

I focus on the fusion of animation, games, and virtual reality, striving to continuously innovate the expression of 3D art. My work combines technology, art, and storytelling, exploring the infinite possibilities at their intersection. Animation and games are not just tools for visual expression but also powerful mediums for conveying emotions and narratives. By integrating 2D design aesthetics with 3D technology, I create works that are both artistically unique and emotionally rich. I hope that through immersive experiences, audiences can appreciate the visual aspects, and connect with the emotions and stories behind them.

In my creative process, I prioritize the simultaneous growth of technology and art, actively exploring the interaction and integration of various media to expand the boundaries of visual storytelling. By blending 2D art with digital technology, I push digital art in new directions, striving to offer future creators fresh perspectives while driving industry innovation. I am constantly exploring emerging technologies and firmly believe that with the arrival of new techniques, digital art will unlock limitless potential. I am also dedicated to engaging a broader audience in this rapidly growing field.

I strongly believe in the importance of storytelling in artistic creation, as it is a crucial element of communication and expression. My directorial works always emphasize narrative, as I believe that without a solid story foundation—such as background and setting—the artistic integrity of a piece cannot be fully shaped. My work often incorporates dreamlike elements—whether through fantastical stories or fleeting, ephemeral worlds—these recurring themes have become a distinctive hallmark of my creations.

Achievements

51st ASIFA-East Animation Awards (2021) – Women in Animation Honors
The Young Ones Student Awards (2020) – ADC Gold Award
MetroCAF Awards (2019) – Best Group Project
First-Time Filmmaker Sessions (2024-2025) – Hosted by Lift-Off Global Network
2019 PSIAF International Animation Festival – Best 3D Fantasy Adventure Short Film
2019 Animac Catalonia / Spain Film Festival – Official Selection
2020 CMS International Children's Film Festival – Official Selection
2020 Golden Kuker Sofia International Animation Festival – Official Selection
2020 Bolton International Film Festival – Official Selection
2020 Florida Animation Festival – Official Selection
18th Filmmor International Women's Film Festival (2020) – Best Women's Film
2020 NAFF Animation Film Festival – Official Selection
2020 Cardiff Animation Festival – Official Selection
2020 Big Apple Film Festival – Official Selection
AJAYU International Animation Film Festival – Official Selection
2021 Guwahati International Children's Film Festival – Official Selection

Film & Animation
Octonauts – 3D Artist
Love, Death & Robots – 3D Artist
BAYC Goblins Trailer (2022) – 3D Artist
Asgard’s Wrath II Trailer (2023) – 3D Artist

Game Development
Let’s Revolution! (2022) – Game Developer

Commercial & Branding
GitHub: What is GitHub? (2022) – 3D Artist
Vital Proteins Commercial (2023) – 3D Artist
Airbnb: Get an Airbnb (2023) – 3D Artist
Microsoft Copilot (2023) – 3D Artist
Goldfish Commercial (2024) – 3D Artist
Beats Pills (2024) – 3D Artist
Amazon Kindle (2024) – 3D Artist

Art & Experimental Projects
Meta Scene Kit (2022) – 3D Artist
Meta × Murakami at The Broad (2022) – 3D Artist

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